Shop Mobile More Submit  Join Login
About Deviant Member Alex23/Male/United States Recent Activity
Deviant for 5 Years
Needs Premium Membership
Statistics 1,757 Deviations 33,431 Comments 132,403 Pageviews

Newest Deviations

Come inside and see the wonder of my mind. I have magic the gathering cards, fanfiction and a gallery of motivationals in my scrap folder where they're safe.

Favourites

Critiques

Luluko of the Rebellion by SapphireFoxx

Call me easily amused, but this is the best drawn genderbent version of Lelouch I've seen. In fact I like how the art style easily mimi...

Journal History

Activity


Oh yeah, you knew this was bound to happen. 

...really though I'm trying not to play while family is home so my reactions don't annoy the living shit out of everyone that's home. And I'm also trying to psyche myself up to write for Fairy Without Wings.

Anyway, a few ideas have come to mind:


Darkest Dungeon the Novelization

yeah, this one should be goddamn bleeding obvious. Aside from Dismas and Reynauld dying tragic deaths and getting replaced--with the guys that traversed into their last dungeon with them a little freaked out at their dead bodies--the idea is that there will be a character from each class and each character will start off wet behind the ears and, as things wear on and they break down and then recuperate they shape into becoming veterans and eventually champions. 

I'd also pay tribute to a very brave soul in my playthrough: Dufay the Grave Robber, may her soul rest in peace. 

Basically, she would be an experienced (Adventurer level) explorer in the dungeons able to cut through beasts and man like it's simple.

"Once you get past the vomiting, the undead, the constant need for shovels, and several near death encounters it's not so bad. The boss pays for our injuries and maintaining our equipment. If you show some backbone and don't run off screaming into the night, you get perks."

Of course, this is while she's talking to a "new blood" as the term gets thrown around town. She's the only other grave robber to be plucked from the applicants and come to this wretched place. When Dufay isn't out scavenging, she's teaching the newbie like a mentor, though only real battlefield experience will suffice. 

Due to everyone else freaking out and the barracks being full, the boss--who has yet to be named--sends out Dufay, her kohai, and two others on a simple mission just to get more supplies. Dufay also knows this will be her last mission as an Adventurer before she can consider herself a veteran at this.

And, of course, she's gonna die, leaving her protege FREAKING OUT in a Berserk Rage and coming back alone when she slaughters everything in the dungeon, friend and foe. 
After that mission, Dufay's successor doesn't really talk much anymore, always visiting her grave before every outing and doing her damndest to take what her senpai taught her to heart. 


And that's just ONE example.
Btw, if you're wondering the REAL story behind this: Dufay was a goddamn badass Grave Robber I had that DIED during a boss battle because I was woefully underprepared and I thought, being an experienced fighter, she and the others would take out the Hag no problem. I was very, very wrong. Dufay would slice open monsters and pickax shit in the face beautifully with constant high damage and a pretty decent critical hit chance. Out of everyone currently dead and buried in the graveyard: I miss her the most.





The Dark Britannia Estate

stop looking at me like that. 

This would essentially be Lelouch micromanaging the estate of the Darkest Dungeon, being the surviving heir to the throne. 
Kallen would, of course, play a Hellion. Shirley would play a Vestal. Suzaku would be a Crusader. And Rolo, much as I hate to give him credit, would make for a good Bounty Hunter or Highway Man with CC most DEFINITELY playing a Plague Doctor.
Lelouch, of course, does more than just look after the town and keep everyone's equipment in check. Before every mission he gives tips on the mission objectives and you'll see how his OWN sanity begins slipping.

You would see him writing letters to Nunnally, hearing the wounded complaints of his employees, chasing the caretaker out of inappropriate places, and, most importantly, eventually stepping into the game himself ONCE just to see WHY everybody is freaking out. He doesn't die, but I can guarantee you things don't end well for his sanity. 

Romance would be abound, probably with Kallen or Shirley. And, yeah, that's all I got.





Legendary Help

The idea behind this one is that, an heir that's particularly bad at micromanaging to the point where people are dying frequently and the ones that do make it back point out that it was nothing they did, it was just bad luck, has the Caretaker do something completely crazy. He goes out into the land, disappears for six weeks and brings back some REAL legends. Essentially, these travelers are not only champions in their own right, but legendary champions, each one known for some feat.

This, of course, is an excuse to use characters with their personalities intact, and watch them struggle in these truly desolate dungeons.

For instance:


Name: Ichigo Kurosaki
Weapon of Choice: Greatsword
Skills: Indomitable Fortitude, powerful, determinate
Armor type: Leather
Renowned for: Stopping a blight in his own home town when demons sprung up. He was among the brave warriors that fended them off and is considered amongst the strongest available. The Caretaker failed to get Kenpachi to come along, though he vows to bring him along in another six weeks.

Name: Erza Scarlet
Weapon of Choice: Dual-wielding longswords
Skills: Determinate beyond compare, analytic, deft
Armor type: Steel
Renowned for: Slaying 100 monsters by herself.

Name: Kamina
Weapon of Choice: Katana
Skills: Never loses hope
Armor type: None
Renowned for: Nothing actually. He just heard about the exploits and thought he'd sign up. The heir isn't all that thrilled with him at the start and the fortitude of the Kamina we know and love is certain to be tested, but he has the mark of a true hero by never giving up and his badass boasts wind up becoming, sometimes, what saves our heroes from their fates. Turns out all that yelling is good for something.

Name: Lucina
Weapon of Choice: Longsword and Shield
Skills: Charming, a true team player
Armor: Scale armor and a buckler
Renowned For: Hearing that another estate is struggling, Lucina traveled overseas just to see if she could help, despite being nobility herself. She's no greenhorn to "true horror", but as she soon might find, the darkest dungeon could be beyond her darkest fears.

Name: Ashe
Weapon of Choice: Bow and arrow
Skills: Leadership, strategic
Armor: Cloth
Renowned for: This is an AU to League canon where Ashe, unable to find herself or put up with the pressure of her people, left for her own pursuits until she had the fortitude to face the Freljord. The death of her mother pushes her to stay alive as does showing that she is worthy of the Averosan crown. 

Name: Link
Weapon of Choice: Sword and Shield, Bombs and a Bow
Skills: Expert Scout, hardly ever surprised, analytic
Armor: Tunic and chainmail
Renowned for: Being an expert dungeon crawler in the far off land of Hyrule, although he has a reputation for being a bit of a kleptomaniac.

Name: Lelouch Lamperouge
Weapon of Choice: Dark magic beyond that of mortal man
Skills: strategic, pragmatic, clever
Armor: a bulky robe
Renowned For: Nearly brought an entire country to its knees in the face of corruption and after being imprisoned he escaped to an obscure corner of the map. Sealing up eldritch lore seems like a good way to gain experience, kill time and maybe uncover some arcane secrets so he can try again.

Name: Mana Tatsumiya
Weapon of Choice: A blunderbuss, flintlock pistols, knives and grenades
Skills: armed to the teeth, dexteritous, doesn't get stressed easily
Armor: A hefty leather coat and cloth
Renowned For: A renowned demon hunter that only takes on the most difficult of clients. For a cut of the profits she's willing to pitch in.

Name: Haken Browning
Weapon of Choice: Dual-wielding crossbows
Skills: his "hawkeye" to sense and see danger, reliable accuracy, quick on the draw
Armor: studded leather vest and a bulky leather coat
Renowned For: Haken isn't just a bounty hunter he is renowned for being THE best bounty hunter there is to know. 

and finally--cause we're in short of a healer

Name: Madoka Kaname
Weapon of Choice: Divine prayers and light magic
Skills: incredible healing prowess and divine favor with the gods
Armor: clerical robes
Renowned For: Her divine favor marked her as a good healer beyond compare. Besides, in true darkest dungeon form we NEEDED someone who would crack under pressure and play this series straight as an arrow. Everyone else feels like they'll struggle, but they won't crack. Madoka is "voted most likely to crack like an egg"




With things laid out as they are, expect a second wave of badasses to be incoming as time drags on. Kenpachi will eventually make his way to the estate when he finds out how hardcore it is. Homura will show up pissed as a hornet when she starts getting Madoka's letters. Aschen and Kaguya may or may not show up to support Haken.
The whole point is to give the characters actual, um, character. It's the same thing as the novelization idea, but just with familiar faces.


Anyway, that's all the time I have for today. Probably going to go to bed before I keel over. Too tired to do any writing today and I didn't get enough sleep last night because of this game.
Oh, I don't mean it caused nightmares, I mean that I stayed up until close to 3 am playing it because the game was just THAT MUCH FUN


Ja ne! 
  • Mood: Wow!
This game.....

THIS 
GAME


............

THIS GAME IS AWESOME!

Okay so for those of you that have never heard of this game from a hole in the wall--I only know about it because of Team Four Star's Renegade For Life let's plays--Darkest Dungeon is a turned-based adventuring RPG and the objective is to hire would-be heroes and send them on quests to retrieve valuables and artifacts so that you might reclaim your fallen house.

Here's the catch though:

It's a deconstruction of the genre.

:icongreatkingrat88: given your original works and things we've talked about, you would LOVE this game.

Because YES, when you're a would-be hero that's never really adventurered into the darker parts of town, getting shot at by bandits, undead and being smacked in the body with a ball and chain by wild beast men can be very stressful. So stressful, that you probably will not want to go advneturing until you've had a minute to meditate, have a drink on the town, gather your thoughts, gamble away your problems or visit the brothel.

The fear of death, darkness and the unknown are SCARY!

Furthermore, adventurers need to EAT! You have to bring FOOD with you on your trip in order to survive. And torches. and...shovels...and keys.

And, here's the thing, you only get a limited amount of inventory space. Yeah, no more "unlimited inventory while questing". Your heroes can only carry only so much to bring back to you.

And you use the money and artifacts they bring to rebuild the town.

It all pools back in. You have to take care of the people helping you by upgrading their equipment and the town around you so that they can keep adventuring more.

And, more to the point, new heroes are scared shitless of going adventuring a lot, whereas veteran heroes are all "Oh that? Been here, done that. Let's keep moving!"

It's a concept so brilliantly pulled off as a game-mechanic that I can't help but smile.  I mean, gee, real life experience makes you more prepared to deal with adventuring against enemies trying to bite, cut and shoot you. 

More unforgiving is the fact that you will lose heroes. People are gonna die and the game AUTOMATICALLY SAVES WITH EVERY TURN AND STEP YOU TAKE!
The characters you hire and take adventuring with you, NEED TO BE CAREFUL. If you lose your heroes, they are DEAD AS A DOORNAIL!

Thankfully, the game has several anti-frustration features to make it so that your heroes can, at the very least, keep trucking on to fight another day, which brings us to a concept called Death's Door

When a hero is reduced to zero hp, they are "at death's door". If they are then attacked two more times they are dead for good. So, as long as you can heal them--and the vestal, the plague doctor, the occultist can heal other party members, plus several heroes can self heal--they might be okay. 
That doesn't stop you from holding your breath when you've trained up and brought along one of your veterans and suddenly all the monsters think he or she is mighty tasty. 

Worse, each hero is given a name--though this is to keep you from confusing them with other heroes of the same class that have different abilities, which is another good concept that is better seen then talked about--so if they die on you after you've used them for a while...yeah.
Of course, you could just be the unforgiving taskmaster and you don't care how many lives die to get what you need. Me, I'd like to reclaim my estate by losing as little lives as possible. 


Ah, but I'm avoiding the elephant in the room.

Aside from the stress building on your heroes, they will suffer "real" status ailments like bleeding--which can be healed with bandages--phobias, dementias, and other ailments that make the heroes less combat efficient, which can only be cured at the monestery, which is basically the nuthouse. 

Oh, but of course, I avoid the real elephant: checking of your heroes fortitude.

This is the concept that absolutely SCREWED Vegeta while playing the game.
See, if your heroes' stress is maxed out, they will more than likely crack under the pressure of adventuring and become irrational, fearful, selfish, abusive towards their teammates, paranoid and possibly hopeless. This makes them less combat effective and highly likely to go AGAINST what you tell them to do. How do you remove stress? Like I said, let the characters visit the abbey or the tavern and they can recover stress. The catch? You have to let them rest and can't bring them on your next quest--sometimes two as was the case with my Vestal--which means you can't bring your best or favorite party members on quests with you all the time, they'll crack and then get killed, which means you need "backup adventurers". And this is where the whole "People will die" comes into effect, because you WANT to use your really good adventurers to go on higher level quests and recover more money so that you may live. So when your really good team needs rest, you need to use guys you could care less about--that you've recruited from your caravan--and IF they die, it is of little consequence to YOU. You can only bring 4 adventurers with you at a time, but you are free to have 11 in your party to CHOOSE to bring with you--which can been increased by upgrading your caravan network.

Oh, but it's not all bad, see some heroes, when their back is pushed into a corner, they DON'T lose themselves to madness

To quote the game:
Some adventurers crack under the horror, but not this one

When a character reaches their maximum stress, sometimes, rather than freaking out, they will stomp their feet down, pull themselves up by their short hairs and basically become the "hero" of your party. Their stress gets cut in half, gets relieved during battle more easily--and this stays this way for the rest of the quest--and they get a MAJOR stat boost. And this, again works to minimize YOUR stress. Of course, it's all up to RNG.
It IS possible to reduce your stress in battle too for your heroes. Killing a monster in one hit, landing a critical blow and sometimes playing to your heroes' class' personal advantages--like the bounty hunter collecting a marked bounty--will relieve a little stress. Sometimes even techniques themselves do this.

There's one more thing I want to talk about, but first let me say this: I put the above quote in bold because the guy narrating this game has one of the most awesome baritones I've heard in gaming, which helps with the atmosphere.

Oh well that tied in nicely speaking of atmosphere
Remember how I mentioned you need torches?
Well, the "in-game light" as it were, burns out the more you walk and you have to use torches to relight your path.
Now, you'd think that you'd always want to keep your path lit and never let things get too dark right?

Ha ha

Here's the catch

When the light gauge drops below fifty, monsters become more aggressive and heroes become more easily startled. However, the amount of loot you can recover increases significantly. Also, if the light drops below 75, expect your heroes to start stressing out over what may lurk in the shadows. 
Unless you're using backup adventurers that you don't give a shit about--which as I said you will need--and you're on an easy quest, don't let the light go out unless you're feeling particularly brave. 
Trust me when I say that an enemy startling you and screwing up the placement of your team is the LAST thing you want to have happen to you.

It's all about balance. 

This game feels more like a REAL adventure than anything I've ever played even though it's grindtastic and unforgiving. 

It's the antithesis to games like Adventure Quest, which feels like a kid friendly parody of the genre, and it makes Final Fantasy look like a joke. Because here THERE ARE NO PHOENIX DOWNS!


It's like the Spec Ops the Line of adventure games--so yes Yahtzee needs to review this--because it lets you get lost in awesome adventuring action only to pull on the choke chain and remind you about the realism of the situation and every move you make needs to be strategically planned so you can just super move your way through a battle and hope to survive.
Just
Not
Happening

By all means, do give it a chance if you have Steam and $20 on hand.


Ja ne!
See? See? I don't really hate Jellal. I can give the character credit: www.fanfiction.net/s/9269880/5…

The title is a reference to the fact of pressing people's Berserk Buttons and how poking a hornet's nest is the equivalent of doing so.....................shut up I'm tired.
www.fanfiction.net/s/9269880/5…

Considering what I did with Angel and Suzaku in this chapter I felt the title appropriate.
Have you ever watched Neon Genesis Evangelion and said to yourself "Wow. I wish this was better."

If you answered yes, then Rahxephon is for you. 

Before I started watching the anime I was told that Rahxephon is LIKE Evangelion without the depression and freaky ending.

But here's the thing

Rahxephon isn't just like Evangelion it IS Evangelion. 

However, Rahxephon is essentially a fix fic to Evangelion with the serial numbers filed off. In other words, it's basically if you remade Twilight into credible literature. You know, the complete opposite of what Fifty Shades of Grey did. 

Ayato Kamina is Shinji Ikari, but less whiny and with an actual spine

Haruka Shitow is Misato, though upgraded to love interest

Megumi Shitow is Asuka, though much less violent and bitchy

Quon is Rei Ayanami without the Freudian Symbolism

Maya is Gendo Ikari, but at least cares about her son unlike that asshole. In her own twisted way, sure, but that's better than not at all. Hell, I'd even go so far as to say she's a better parent than Lelouch's mom. 


I could sum up the plot to Rahxephon, but I'm pretty sure I said everything I need to by saying it's a tribute and a huge Take That to Evangelion. 

Basically our hero, Ayato Kamina finds the masquerade and has to pilot the Xephon, a giant organic humongous mecha, to battle the D-1s otherwise known as Mulians, blue blooded creatures supposedly from outer space. And, of course, in true Evangelion form, it has so many freaky twists and turns, but, as I keep saying, unlike Evangelion, it does such a better job of it. 

Oh sure, Rahxephon delivers swift kicks to your nads just the same as Evangelion, but unlike Evangelion it actually gives us the ending we were pining for. 

....okay let me rephrase that. because seriously most of you probably wanted to see Shinji Ikari as a corpse

Rahxephon, though it almost follows Evangelion's stations to the letter, winds up having not only a better ending than Evangelion, but probably has the best ending out of the other mecha anime that I've seen, though, of course, that only amounts to Gurren Lagann and Code Geass

It's a dramatic roller coaster through and through and EGADS is the pacing slow as all getout, especially in the beginning, but I'm glad I stuck with it.

Hell, there's a moment in episode 22 I plan to watch over and over and over again. 

Do I recommend it?

Like I keep saying, if you've seen Evangelion, definitely check it out. Hell, if you just love good old fashioned DRAMA oozing out of every pore, your welcome to check it out. 

One thing worth noting about this anime is that while it's soundtrack, to me, is highly forgettable, that doesn't stop it from fitting the mood and being so operaesque that your ears will feel like they're in musical nirvana until the series is over. 


Now, if you'll excuse me, it's back to the rut for me. 

Next up on my list is Akame Ga Kill and, from what I've been hearing, it's best I stick to the manga :)
After that, before my top 50 list for this year comes out (somewhere between March 21st and March 30th), I plan on getting to the following series:

Serial Experiments Lane
Blue Exorcist
Psycho Pass
and Toriko

If you were hoping for me to get to something else, sorry, but it's not gonna hit the top 50 until 2016's list. 
And, quite honestly, once I watch the above 4 series, getting on my top 50 would require you to conquer Outlaw Star and Bamboo Blade, which is a VERY tall order suffice to say. 

Anyway, I'm heading for bed, it's after midnight. 

Ja ne!
Oh yeah, you knew this was bound to happen. 

...really though I'm trying not to play while family is home so my reactions don't annoy the living shit out of everyone that's home. And I'm also trying to psyche myself up to write for Fairy Without Wings.

Anyway, a few ideas have come to mind:


Darkest Dungeon the Novelization

yeah, this one should be goddamn bleeding obvious. Aside from Dismas and Reynauld dying tragic deaths and getting replaced--with the guys that traversed into their last dungeon with them a little freaked out at their dead bodies--the idea is that there will be a character from each class and each character will start off wet behind the ears and, as things wear on and they break down and then recuperate they shape into becoming veterans and eventually champions. 

I'd also pay tribute to a very brave soul in my playthrough: Dufay the Grave Robber, may her soul rest in peace. 

Basically, she would be an experienced (Adventurer level) explorer in the dungeons able to cut through beasts and man like it's simple.

"Once you get past the vomiting, the undead, the constant need for shovels, and several near death encounters it's not so bad. The boss pays for our injuries and maintaining our equipment. If you show some backbone and don't run off screaming into the night, you get perks."

Of course, this is while she's talking to a "new blood" as the term gets thrown around town. She's the only other grave robber to be plucked from the applicants and come to this wretched place. When Dufay isn't out scavenging, she's teaching the newbie like a mentor, though only real battlefield experience will suffice. 

Due to everyone else freaking out and the barracks being full, the boss--who has yet to be named--sends out Dufay, her kohai, and two others on a simple mission just to get more supplies. Dufay also knows this will be her last mission as an Adventurer before she can consider herself a veteran at this.

And, of course, she's gonna die, leaving her protege FREAKING OUT in a Berserk Rage and coming back alone when she slaughters everything in the dungeon, friend and foe. 
After that mission, Dufay's successor doesn't really talk much anymore, always visiting her grave before every outing and doing her damndest to take what her senpai taught her to heart. 


And that's just ONE example.
Btw, if you're wondering the REAL story behind this: Dufay was a goddamn badass Grave Robber I had that DIED during a boss battle because I was woefully underprepared and I thought, being an experienced fighter, she and the others would take out the Hag no problem. I was very, very wrong. Dufay would slice open monsters and pickax shit in the face beautifully with constant high damage and a pretty decent critical hit chance. Out of everyone currently dead and buried in the graveyard: I miss her the most.





The Dark Britannia Estate

stop looking at me like that. 

This would essentially be Lelouch micromanaging the estate of the Darkest Dungeon, being the surviving heir to the throne. 
Kallen would, of course, play a Hellion. Shirley would play a Vestal. Suzaku would be a Crusader. And Rolo, much as I hate to give him credit, would make for a good Bounty Hunter or Highway Man with CC most DEFINITELY playing a Plague Doctor.
Lelouch, of course, does more than just look after the town and keep everyone's equipment in check. Before every mission he gives tips on the mission objectives and you'll see how his OWN sanity begins slipping.

You would see him writing letters to Nunnally, hearing the wounded complaints of his employees, chasing the caretaker out of inappropriate places, and, most importantly, eventually stepping into the game himself ONCE just to see WHY everybody is freaking out. He doesn't die, but I can guarantee you things don't end well for his sanity. 

Romance would be abound, probably with Kallen or Shirley. And, yeah, that's all I got.





Legendary Help

The idea behind this one is that, an heir that's particularly bad at micromanaging to the point where people are dying frequently and the ones that do make it back point out that it was nothing they did, it was just bad luck, has the Caretaker do something completely crazy. He goes out into the land, disappears for six weeks and brings back some REAL legends. Essentially, these travelers are not only champions in their own right, but legendary champions, each one known for some feat.

This, of course, is an excuse to use characters with their personalities intact, and watch them struggle in these truly desolate dungeons.

For instance:


Name: Ichigo Kurosaki
Weapon of Choice: Greatsword
Skills: Indomitable Fortitude, powerful, determinate
Armor type: Leather
Renowned for: Stopping a blight in his own home town when demons sprung up. He was among the brave warriors that fended them off and is considered amongst the strongest available. The Caretaker failed to get Kenpachi to come along, though he vows to bring him along in another six weeks.

Name: Erza Scarlet
Weapon of Choice: Dual-wielding longswords
Skills: Determinate beyond compare, analytic, deft
Armor type: Steel
Renowned for: Slaying 100 monsters by herself.

Name: Kamina
Weapon of Choice: Katana
Skills: Never loses hope
Armor type: None
Renowned for: Nothing actually. He just heard about the exploits and thought he'd sign up. The heir isn't all that thrilled with him at the start and the fortitude of the Kamina we know and love is certain to be tested, but he has the mark of a true hero by never giving up and his badass boasts wind up becoming, sometimes, what saves our heroes from their fates. Turns out all that yelling is good for something.

Name: Lucina
Weapon of Choice: Longsword and Shield
Skills: Charming, a true team player
Armor: Scale armor and a buckler
Renowned For: Hearing that another estate is struggling, Lucina traveled overseas just to see if she could help, despite being nobility herself. She's no greenhorn to "true horror", but as she soon might find, the darkest dungeon could be beyond her darkest fears.

Name: Ashe
Weapon of Choice: Bow and arrow
Skills: Leadership, strategic
Armor: Cloth
Renowned for: This is an AU to League canon where Ashe, unable to find herself or put up with the pressure of her people, left for her own pursuits until she had the fortitude to face the Freljord. The death of her mother pushes her to stay alive as does showing that she is worthy of the Averosan crown. 

Name: Link
Weapon of Choice: Sword and Shield, Bombs and a Bow
Skills: Expert Scout, hardly ever surprised, analytic
Armor: Tunic and chainmail
Renowned for: Being an expert dungeon crawler in the far off land of Hyrule, although he has a reputation for being a bit of a kleptomaniac.

Name: Lelouch Lamperouge
Weapon of Choice: Dark magic beyond that of mortal man
Skills: strategic, pragmatic, clever
Armor: a bulky robe
Renowned For: Nearly brought an entire country to its knees in the face of corruption and after being imprisoned he escaped to an obscure corner of the map. Sealing up eldritch lore seems like a good way to gain experience, kill time and maybe uncover some arcane secrets so he can try again.

Name: Mana Tatsumiya
Weapon of Choice: A blunderbuss, flintlock pistols, knives and grenades
Skills: armed to the teeth, dexteritous, doesn't get stressed easily
Armor: A hefty leather coat and cloth
Renowned For: A renowned demon hunter that only takes on the most difficult of clients. For a cut of the profits she's willing to pitch in.

Name: Haken Browning
Weapon of Choice: Dual-wielding crossbows
Skills: his "hawkeye" to sense and see danger, reliable accuracy, quick on the draw
Armor: studded leather vest and a bulky leather coat
Renowned For: Haken isn't just a bounty hunter he is renowned for being THE best bounty hunter there is to know. 

and finally--cause we're in short of a healer

Name: Madoka Kaname
Weapon of Choice: Divine prayers and light magic
Skills: incredible healing prowess and divine favor with the gods
Armor: clerical robes
Renowned For: Her divine favor marked her as a good healer beyond compare. Besides, in true darkest dungeon form we NEEDED someone who would crack under pressure and play this series straight as an arrow. Everyone else feels like they'll struggle, but they won't crack. Madoka is "voted most likely to crack like an egg"




With things laid out as they are, expect a second wave of badasses to be incoming as time drags on. Kenpachi will eventually make his way to the estate when he finds out how hardcore it is. Homura will show up pissed as a hornet when she starts getting Madoka's letters. Aschen and Kaguya may or may not show up to support Haken.
The whole point is to give the characters actual, um, character. It's the same thing as the novelization idea, but just with familiar faces.


Anyway, that's all the time I have for today. Probably going to go to bed before I keel over. Too tired to do any writing today and I didn't get enough sleep last night because of this game.
Oh, I don't mean it caused nightmares, I mean that I stayed up until close to 3 am playing it because the game was just THAT MUCH FUN


Ja ne! 

deviantID

draconichero18's Profile Picture
draconichero18
Alex
United States
I have a fanfiction.net account which is where most of my "work" gets posted. I only post it on DA if I think people are really going to give a damn about it here.
the username there is draconichero21.

But for stuff that isn't listed there, that's relevant here, here goes:

I update my journal regularly for random things.
I respond to as many messages as I can.

Anything else you want to know?
Please don't hesitate to ask

Also, please connect with me on LinkedIN. I'm in real need a job.
Interests

AdCast - Ads from the Community

Donate

draconichero18 has started a donation pool!
2 / 20,000
Okay maybe this is a little unreasonable for a goal, but I need art of a lot of Soul Chess stuff and I know a lot of DA artists accept points for commissions. I figured this is good enough to get most of what I need. For you Soul Chess nuts this is more for you than me you're donating so that I can go to someone else and get artwork for the series.

You must be logged in to donate.

Comments


Add a Comment:
 
:iconomegadra:
omegadra Featured By Owner 14 hours ago
I assume you read the comment below so what are your thoughts on the new DBZ Movie coming out
Reply
:icondraconichero18:
draconichero18 Featured By Owner 9 hours ago
I have not yet, else I would've responded.
Reply
:iconomegadra:
omegadra Featured By Owner Edited 1 hour ago
Alright,

well then when you do let me know what you think or if really liked it write a topic about it
Reply
:iconomegadra:
omegadra Featured By Owner 1 day ago
Check out this New trailer for new DBZ Movie www.youtube.com/watch?v=HdkcNO…

You may want to make a new card for one of your MTG's after watching this.
Reply
:iconomegadra:
omegadra Featured By Owner Feb 25, 2015
Are you going to have Naruto with Kurama sealed within him or make them into separate cards that work together.
Reply
:icondraconichero18:
draconichero18 Featured By Owner Feb 25, 2015
Technically speaking Naruto has half of Kyuubey in him and the other half is roaming about. I think I might make Naruto a leveler with the 2nd form to be his sage mode and the third form being his bijuu form.
Reply
:iconcmcwiki:
cmcwiki Featured By Owner Feb 26, 2015
actually he has the whole shebang in him now
Reply
:icondraconichero18:
draconichero18 Featured By Owner 6 days ago
I thought half was ripped out of him and he got the other half from his dad. We clearly saw Kurama being attacked by Sasuke.
Reply
(1 Reply)
:iconomegadra:
omegadra Featured By Owner Edited Feb 26, 2015
I was kinda thinking you should do Sage mode as skill/Ability sense it involves absorbing Life energy (Green Mana) 

  after he master Kurama's power there no power up sequence he could Instantly change into his jinrachi (can't remember how to spell the name) form he Doesn't need time to power up like Goku or Vegeta.  So I would suggest just make Naruto Card to were it power up or gains Skills using mana cost or make it a transformation  

A leveler just doesn't feel Right for Naruto.   
Reply
:iconcmcwiki:
cmcwiki Featured By Owner Feb 26, 2015
spelt Jinchuriki. It is really sad that I can spell that off of the top of my head now.
Reply
Add a Comment: